This 3D modeling and rendering article is going to cover a few different 3-D modeling techniques, like lighting, shaders, texturing, texturing triangles, etc.ģ-D modeling basics: The most basic 3-D modeling technique is actually called rendering. Usually this is the simplest, because applying textures in game applications is pretty simple, because each pixel in the world is represented by a triangle, so there are a lot of different shaders for different types of shapes. There are many different types of 3D textures and they are created by applying different shaders to each type of object. When you read this article you are probably wondering what a 3D texture is? A 3D texture is a 3-D object that consists of multiple objects, each with its own shape, color, position, and texture. The models are created as 3-D textures, that are 3-D copies of the 3-D objects that are stored in the file system. 3D modeling and renderingģD modeling has never been so easy or so realistic, because it is based on the world.
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